The decision to spotlight ‘Space Invader’ as the theme of my publication is rooted in a desire to rejuvenate urban exploration in London, making it more interactive and engaging for the denizens and visitors alike.
Set against the backdrop of London, it emphasises a meticulous design process involving detail, iterations, and revisions.
As we navigate this journey, we’re encouraged to draw connections between our work and the broader world, looking beyond the conventional. The ‘Flash Invaders’ software turns finding Space Invader art in the city into a game, adding excitement to urban exploration.
By collecting points, similar to a scavenger hunt, it motivates people to leave their screens and actively explore their surroundings.